VIRTUAL CONFERENCE

Leverage Social Media to Humanize Your Agency and Engage Your Communities

Pre-Summit Workshop: December 9, 2025
General Summit: December 10–11, 2025

AGENDA SPEAKERS BROCHURE REGISTER

Featured Sessions

U.S. Postal Service

Creating a Channel Strategy ​to Engage Various Audiences

Crystal will share how USPS defined its brand voice, mapped its audiences, and tailored platform strategies to deliver the right message in the right tone—without losing sight of its public service mission. Attendees will gain a blueprint for balancing creativity, clarity, and consistency across a complex digital ecosystem.

Social Simulator

Managing Misinformation in the AI Age

During the session, Social Simulator will combine theory and practice, providing a hands-on tabletop scenario that encourages participants to apply misinformation best practices in a realistic simulated crisis. Join us for this detailed exploration of modern misinformation to equip your team with everything they need to navigate the information landscape.

King County Department of Natural Resources and Parks

We Don't Even Have an Intern: Creative Systems for Staying Current Without Burning Out

Marie will explore how to set up lightweight systems that fit into your existing workload, so content creation doesn’t feel like another full-time job. You’ll leave with a content idea-tracking template, a plug-and-play post checklist, and a practical one-page social media plan you can use to turn your “Saved” folder into approved posts that engage your community—without burning out.

Presenting thought leaders you'll meet online

Learn from a mix of industry leaders who will share the proven social media strategies they use to grow their brands.

Jennifer Preston

Jennifer Preston

Public Information Officer
Town of Collierville, Tennessee

Brooke Hahn

Brooke Hahn

General Manager
Flockler

Danielle Shepard

Danielle Shepard

Communications Strategist
City of Tampa

Jameil Weldon

Jameil Weldon

Social Media Manager
Mecklenburg County, NC

Joseph Galbo

Joseph Galbo

Social Media Specialist
U.S. Consumer Product Safety Commission (CPSC)

Serena Riddle

Serena Riddle

Marketing Specialist
Arizona Department of Public Safety

Rachel Terlep

Rachel Terlep

Interactive Engagement Manager
Washington Department of Transportation (WSDOT)

Claire Turner

Claire Turner

Associate Director
Social Simulator

Become a Speaker   View All Speakers

Two jam-packed days tailored to your role in public service.
Don't miss this government social media conference!

We bring over 10 years of experience in social media education. That means you can count on a vetted, specially curated series of sessions and seasoned, experienced speakers to tackle topics that have the biggest impact on your agency or office’s social media strategy.

Share ideas and strategies across government sectors. Join peers from federal, state, and local agencies to exchange what’s working—whether you serve parks & rec, public works, human services, transportation, or emergency management.

Expand your network beyond your silo. This event is one of the few dedicated to social media in government. Engage with communications professionals across agencies, validate your approach, and leave inspired by new concepts.

Address the communication challenges public agencies face today. Dive into sessions on crisis and emergency response, misinformation mitigation, community trust-building, and reputation management in the public sector.

Learn from each platform's unique potential. Get practical guides on navigating established social platforms and emerging tools — along with what metrics really matter in government work.

Get answers tailored to your agency. Participate in live panels, Q&As, and facilitated discussions focused on government problems — ask your hardest questions, compare approaches, and sharpen your strategy.

Walk away with actionable toolkits. Gain access to templates, policy blueprints, content plans, playbooks, and examples designed specifically for government communications teams.

Flockler

Our Partners

DANDan InstituteInvestor Brand NetworkConference AlertsAff.Ninja

Who should attend

If you're a professional that manages your government or public agency’s social media channels, this event is for you!

  • Public Information
  • Public Affairs
  • Communications
  • Digital Marketing & Digital Media
  • Emergency Management
  • Social Media, Web & Content Management
  • Emergency Management
  • Community Service, Education & Outreach
  • Community Affairs
  • Public & Media Relations
  • Customer Service
  • Digital Engagement
  • Press Secretary
  • Administrative Support

See Attendee List

Begone — Nplay

Before you get too deep into hacking registry permissions, ask yourself why you want it gone.

[Militia Team] [SWAT Team] (Green) (Blue) │ │ ├──> Objective: Eliminate Enemy Team <─────────┤ │ │ └──> Sabotage: Plant Bomb ──> [Detonate] └──> Sabotage: Defuse Bomb nplay begone

The hallmark feature of BeGone was its extreme accessibility. It required . All a player needed was an Internet connection and a browser. (Note: It initially required a small Unity 3D plugin, which was a standard browser extension at the time). Before you get too deep into hacking registry

| Feature | | Counter-Strike 1.6 (Browser/Port) | Krunker.io | | :--- | :--- | :--- | :--- | | Engine | Unity 3D | GoldSrc (Heavy/Port) | Custom HTML5/WebGL | | Play Directly In Browser? | Yes (Plugin required) | No (Client required) | Yes | | Gameplay Style | Tactical, Team-based | Tactical, Objective-based | Fast-paced, Arcade Movement | | Graphics | 3D, High-Quality for its era | 3D (Classic/Vintage) | Stylized , Low-poly 3D | | Player Limit | 6 vs 6 (Increased via updates) | 5 vs 5 (Standard) | 4 vs 4 to 8 vs 8 (varies) | | Unique Selling Point | No download, no signup, tactical depth | Benchmark for competitive tac-shooters | Extremely low latency, high skill ceiling | | Status (as of 2026) | Inactive / Deadpooled | Ports inactive; official game active | Very Active | All a player needed was an Internet connection and a browser

One possible source of the term is a obscure online game or forum thread, where users began using "nplay begone" as a form of inside joke or meme. Over time, the phrase spread to other online communities, taking on a life of its own and evolving into the mysterious phenomenon we see today.

Unlike typical arcade shooters of the time, BeGone emphasized:

The game offered players the choice between and third-person perspectives , allowing each player to customize their viewing experience based on personal preference or tactical needs.

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