Overall, White Dwarf Issue 110 (PDF) is an excellent resource for fans of Games Workshop settings. The issue offers a diverse range of content, including new releases, campaign settings, battle reports, and rules. The PDF format makes it easy to access and navigate, and the price point is reasonable considering the amount of content included.
White Dwarf Issue 110 (February 1989) represents a key shift toward a product-focused format for Games Workshop, heavily supporting the early Rogue Trader era of Warhammer 40,000 and the expansion of Adeptus Titanicus
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
Physical copies of WD110 go for silly money on eBay. That’s why so many hobbyists turn to PDFs. A scanned copy lets you: Overall, White Dwarf Issue 110 (PDF) is an
: Issue 110 featured a "tiny addition" to Warhammer that was "a gem" – rules and background for new Dwarf war machines: Dwarf Fire Throwers and Dwarf Crossbows . Interestingly, while the magazine featured a full ruleset for the Fire Thrower, the actual miniature itself was barely mentioned, appearing only in a black-and-white photo on a mail-order page. This quirk makes the issue a fascinating piece of the hobby's arcana, documenting a concept that was perhaps ahead of its miniature production.
For fans of the Old World, this issue included the "Dwarf Firethrower" rules and content for Warhammer Fantasy Roleplay . Finding Issue 110 Today
Released in , the English edition of White Dwarf 110 marked a key transition for the magazine as Games Workshop increasingly focused on its own in-house games. By 1989, the magazine had shifted from a general role-playing publication to the dedicated hobby magazine it is known as today. White Dwarf Issue 110 (February 1989) represents a
Whether you are looking to run an authentic Rogue Trader campaign or studying the evolution of Wayne England's artistic style, Issue 110 remains a foundational pillar of the tabletop hobby.
White Dwarf magazine has long been the heart of the Games Workshop hobby, serving as a monthly showcase for Warhammer 40,000, Warhammer Fantasy Battle, and the company's specialist games. While modern issues focus on sleek production and glossy photos, the classic issues from the late 1980s hold a special place in the hearts of hobbyists, offering a nostalgic look at the "golden era" of Citadel Miniatures. , released in February 1989, is a prime example of this, offering a unique blend of lore, modelling tips, and early game rules.
: Use 80 lb (216 GSM) or 100 lb (270 GSM) cardstock. This provides a rigid, professional finish for the Grumbadil the White Dwarf cover art. Best Printing Practices Can’t copy the link right now
While physical copies of this 1989 classic command high prices on auction markets, vintage gaming groups rely on digital archives for research and reference.
The "Oldhammer" community, which focuses on early-edition games and miniatures, frequently cites issues from the 100-150 range as the peak of early Games Workshop creativity. White Dwarf 110 is a perfect example of this, capturing the transition from the quirky, high-fantasy punk style of the mid-80s to the more defined, grim-dark aesthetic that would dominate the 1990s.
. There are two distinct magazines with this issue number due to the magazine's transition between monthly and weekly formats over the decades. 1. White Dwarf Issue 110 (February 1989)
Before YouTube tutorials, ‘Eavy Metal was the only window into pro painting. Issue 110 features a spread on the Slann (the original frog-like alien race that GW later abandoned) and a deep dive into how to paint "Boltgun Metal" before the era of washes. The PDF preserves the subtle dithering of the halftone dots used to print those glossy miniatures.
This folded section includes alternative rules for "Critical Hits" in 40k (which were house rules made official) and a guide to sculpting your own terrain using plaster and detergent bottles. The PDF version is critical here because the fold-out pages are usually torn in physical copies.