Rtgi 01702 !free!
Extract the contents of the ReShade GI Beta 0.17.0.2.zip into the reshade-shaders folder within your game directory.
: Accurate darkening in crevices and corners where light is naturally blocked. The Role of "01702" in Graphics Shaders
A: The latest versions are typically available through Pascal Gilcher’s Patreon, often with a “pay what you want” or $5 tier model. rtgi 01702
It provides deep, accurate ambient occlusion in corners and crevices that standard game engines might miss. The Role of ReShade and Marty McFly
[Light Source] ---> (Primary Surface) ---> [Color Bleeding / Bounce] ---> (Secondary Surface) The Methods of Implementing RTGI Extract the contents of the ReShade GI Beta 0
Are you working on this for a specific game engine like Unity/Unreal, or as a post-process shader for a tool like ReShade? ReShade RTGI | Ray Traced Global Illumination
Released on October 30, 2020, through Pascal Gilcher’s Patreon, the version was a stable beta that perfected the core ray tracing algorithm before later versions (0.18, 0.20+) introduced more performance-heavy features. Key Features of the 0.17.0.2 Era It provides deep, accurate ambient occlusion in corners
If you are looking for specific troubleshooting for this version, I can help you with: (the "double-image" issue). Optimizing the shader for higher FPS . Setting up the proper Depth Buffer for specific games.